The Players

This isn’t just a film about video games or geopolitical conspiracies. It’s about how people from very different walks of life are affected by the popularity of 4GW and the evolution of simulated reality. The narrative focuses on the overlapping stories of six main characters whose lives are affected in very different ways by the launch of 4GW.

The Journalist (29F)

Former Miss Canada and Columbia journalism grad is tired of covering celebrity gossip for Vanity Fair. She searches for depth – and a Pulitzer – in every assignment but always comes up short…until she’s asked to cover the world’s biggest video game conference and stumbles upon the story of a lifetime. (Read more…)

The Creator (33M)

A self-made Silicon Valley kingpin, his story explores success, celebrity, and self-fulfillment at the epicenter of California’s digital entertainment industry. After years of hard work and universal praise for his genius, whispers of military conspiracy and international espionage begin to threaten his poster-child image. (Read more…)

The General (64M)

Cut his teeth running casualty simulations for the C.I.A. during the height of the Cold War. As newly minted Director of Network Security at U.S. Cyber Command, he is constantly on the lookout for vulnerabilities in critical U.S. telecommunications infrastructure and highly-sensitive data storage – including the servers that host 4GW.
(Read more…)

The Gamer (29M)

By day he rents scuba gear to tourists on Spain’s exotic east coast. By night he leads a team of digital mercenaries into a global 4GW tournament with a legitimate shot at the $10 million cash prize.
(Read more…)

The Hacker (18F)

Orphaned Chinese genius-turned-hacker in one of Shanghai’s poorest districts. After falling for a local Triad boss, she graduates from stealing credit cards and social security numbers to hacking into 4GW’s super-encrypted servers in search of powerful – and valuable – data.
(Read more…)

The Broker (48M)

Fluent in 8 languages and every weapon known to man, this megabroker for international crime syndicates manages the logistics and commercialization of high-profile contraband. After sourcing tactical data from 4GW’s servers, he hosts a live auction for a select clientele with deep pockets and dark agendas. (Read more…)

As the audience slips between these six related stories, a better understanding of both the brilliance and the danger of 4GW begins to emerge. 4GW chronicles the rise of this brave new world, one where science fiction has become science fact and the global balance of power can shift with the simple click of a button.